This is a class developed using the Martial Elf race for the Adventurer Conqueror King System RPG (or ACKS rpg in brief) using (at the best of my ability) the rules for building classes presented in the ACKS Player's Companion.
The Ranger of the 1st Forest is the first class I present for the Martial Elves, some of this classes will have "of the 1st" in the name since they are inspired by some classes of AD&D 1st edition.
The Ranger of the 1st Forest is built trying to mimic the 1st edition Ranger.
Prime requisite: str, dex
Requirements: wis 9, int 9
Hit dice: d6* (+1 at 1st level)
Maximum Level: 12
*Constitution bonus no longer apply
Ranger Divine Spell repertoire (5 spell per level):
1st level: Cure light wounds, Faerie Fire, Locate Animal or Plant, Pass w/out trace, Resist Cold
2nd level: Charm Animal, Delay Poison, Resist Fire, Snake Charm, Speak w/animals
3rd level: Call lightning, Cure disease, Eyes of the eagle, Growth of Animals, Water Breathing
Ranger Arcane Spell Repertoire: like a mage and needs a spell book (must find a teacher to learn spells or to change them), rarely a ranger will change his arcane repertoire
Ranger Skill list: as Elven Ranger in ACKS Player's Companion
A Martial Elf Ranger of the 1st forest can build an Elven fastness
In ACKS terms it is built as follow:
(1625) Martial Elf 3 +
(0625) Mage 1 (delayed availability Level-8)* +
(0250) Cleric 1 (delayed availability Level-6)**
*max 2nd level spells
** max 3rd level spell, +1 3rd level spell
as a five point class The Ranger of the 1st Forest has a level limit of 12
trade off
Unrestricted armor to Broad (+1 power) +150 XP
no turning undead (+1 power)
*+** (+1 power)
total cost 2500+150=2650
powers:
+tracking (like elven ranger)
+bonus melee damage vs beastman and giants: ranger adds +1 to damage at 2nd level, 4th, 6th, 8th, 10th and 12th (for +6 that is cumulative to the +5 from fighting 2)
+bonus hd at 1st level (so he goes from 2d6 at 1st to 10d6 at 9th level + 2hp additional levels)
Designer's note
I eyeballed the value of some non standard trade-off but I think that I come close to ACKS Standars.
Obviously any suggestion is welcome.
The Ranger of the 1st Forest is the first class I present for the Martial Elves, some of this classes will have "of the 1st" in the name since they are inspired by some classes of AD&D 1st edition.
The Ranger of the 1st Forest is built trying to mimic the 1st edition Ranger.
Prime requisite: str, dex
Requirements: wis 9, int 9
Hit dice: d6* (+1 at 1st level)
Maximum Level: 12
XP | Title | Level | Hit Dice |
0 | Runner | 1 | 2d6 |
2'650 | Strider | 2 | 3d6 |
5'300 | Scout | 3 | 4d6 |
10'600 | Courser | 4 | 5d6 |
21'200 | Tracker | 5 | 6d6 |
42'400 | Guide | 6 | 7d6 |
80'000 | Pathfinder | 7 | 8d6 |
160'000 | Ranger | 8 | 9d6 |
320'000 | Ranger Knight | 9 | 10d6 |
500'000 | Ranger Lord | 10 | 10d6+2* |
680'000 | Ranger Lord | 11 | 10d6+4* |
860'000 | Ranger Lord | 12 | 10d6+6* |
*Constitution bonus no longer apply
Level | Divine Spell 1st/2nd/3rd | Arcane Spell 1st/2nd | Additional melee Damage bonus vs Beastman & Giants |
1 | - | - | 0 |
2 | - | - | +1 |
3 | - | - | +1 |
4 | - | - | +2 |
5 | - | - | +2 |
6 | - | - | +3 |
7 | 1/0/0 | - | +3 |
8 | 2/0/0 | - | +4 |
9 | 2/1/0 | 1/0 | +4 |
10 | 2/2/0 | 2/0 | +5 |
11 | 2/2/1 | 2/1 | +5 |
12 | 2/2/2 | 2/2 | +6 |
Ranger Divine Spell repertoire (5 spell per level):
1st level: Cure light wounds, Faerie Fire, Locate Animal or Plant, Pass w/out trace, Resist Cold
2nd level: Charm Animal, Delay Poison, Resist Fire, Snake Charm, Speak w/animals
3rd level: Call lightning, Cure disease, Eyes of the eagle, Growth of Animals, Water Breathing
Ranger Arcane Spell Repertoire: like a mage and needs a spell book (must find a teacher to learn spells or to change them), rarely a ranger will change his arcane repertoire
Ranger Skill list: as Elven Ranger in ACKS Player's Companion
A Martial Elf Ranger of the 1st forest can build an Elven fastness
In ACKS terms it is built as follow:
(1625) Martial Elf 3 +
(0625) Mage 1 (delayed availability Level-8)* +
(0250) Cleric 1 (delayed availability Level-6)**
*max 2nd level spells
** max 3rd level spell, +1 3rd level spell
as a five point class The Ranger of the 1st Forest has a level limit of 12
trade off
Unrestricted armor to Broad (+1 power) +150 XP
no turning undead (+1 power)
*+** (+1 power)
total cost 2500+150=2650
powers:
+tracking (like elven ranger)
+bonus melee damage vs beastman and giants: ranger adds +1 to damage at 2nd level, 4th, 6th, 8th, 10th and 12th (for +6 that is cumulative to the +5 from fighting 2)
+bonus hd at 1st level (so he goes from 2d6 at 1st to 10d6 at 9th level + 2hp additional levels)
Designer's note
I eyeballed the value of some non standard trade-off but I think that I come close to ACKS Standars.
Obviously any suggestion is welcome.